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begintextlibrary;

10 = "In this clearing, you find a campsite, unoccupied but not abandoned. There is plenty of loot around: coins, trinkets you can barter, and a bunch of javelins. Whoever was camping here, they just left. Odd.";
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16 = "As you walk through these thick woods, you are sure you're being watched. You can't see any people, but the forest is unnaturally quiet.";
17 = "At the end of the path, you find something pleasant. It's a small hut, surrounded by a nice herb garden. Smoke rises from the chimney.";
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22 = "As you approach the hut, a man suddenly appears in front of you! He raises his hands in a gesture of peace. _Wait! I mean no harm! I just had to make sure you weren't brigands._ No longer invisible, he invites you in for tea.";
23 = "He introduces himself as Torgas, a priest from Lorelei. When the giants appeared, he decided it was safer to live out here.";
24 = "_It's a shame,_ he says. _I do miss my home. I sometimes feel like a coward staying out here, but I do help out with the war._ You ask how. He pulls out a case and opens it. It's full of potions.";
25 = "_Plenty of good herbs out here, for those who know where to find 'em. I ship potions east to help the fighters, only keeping and selling what I need to get gold to stay alive. And that reminds me ..._ He smiles.";
26 = "_I suspect that you are no stranger to battle and risk. These potions can help you in situations where nothing else can. Are you interested?_";
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28 = "You approach the home of Torgas the potion maker. When you arrive, the door is open. He is waiting for you. _Welcome back. I hope you are all well. Care to purchase some potions?_";
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32 = "You slay the last of the basilisks. The strange, slimy creatures must not have any interest in physical possessions, or, if they do, they don't carry them around. You are able to skin them, though.";
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36 = "These woods have been claimed by a large band of bandits. They're well-armed, fast on their feet, and always on the hunt for travelers to shake down. They must be a misery for settlers in this area.";
37 = "They easily catch up with you. As archers aim bows and mages prepare spells, their leader sizes you up. Then he says, _A warrior, eh? We don't want to fight you, so we'll go easy on you. Only 50 coins, and you get to live._";
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40 = "A warrior runs up and takes your coins. The leader says _Wise choice. Now get moving._ The bandits run off. They run amazingly fast.";
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44 = "You offer to pay their toll. However, when it becomes clear that you don't have 50 coins, the bandit leader shakes his head. _Sorry about this, but if we let you pass, we'd have to let everyone pass._";
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46 = "The pack of bandits corners you again. It really is remarkable how fast they run. Their leader says, _Still in our lands, eh? You know the routine. Fifty coins, or die._";
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